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New Mexico State University

Sample Curriculum for Expert Consultants

Day 1: Introduction to Scratch

In the session, youth are introduced to the layout of Scratch and the basic fundamentals of programing in Scratch. In the first lesson they learn how to animate a cat that eats bad tuna and then changes colors and pops up a word bubble say its sick, and all of this is done through programing.

Day 2: Bouncing Off the Walls

On this day youth are shown how to create interactivity and if statements. There example has them create a fish swimming in a tank and once the fish hits the wall it changes direction. They were also shown to add a button to make the fish blow bubbles and generate a bubble noise.

Day 3-4: Broadcasting Messages

In this project, they create a paper dolls in Scratch, the had three sprites act as buttons to change the costumes and backgrounds of the other sprites.

Day 5: Final Project

Through out the scratch curriculum youth are introduced to several different programming scripts, and have to use these tools to create an interactive project of there own. Downloads

All of the lesson materials used with the game experts are included below. You can download a zip file of all elements for the lesson (handouts, homework sheets, and sample files), or download each item individually.

Day 1

* Day 1 zip file
* Intro to scratch - scratch file
* Programing concepts
* Lesson 1
* Lesson 1 - scratch file
* Assignment 1
* Homework 1

Day 2

* Day 2 zip file
* Lesson 2
* Lesson 2 - scratch File
* Homework 2

Day 3-4

* Day 3-4 zip file
* Lesson 3-4
* Lesson 3-4 - Scratch File

Day 5

* Day 5 zip file